Some text that appears in the game might appear garbled / nonsensical, this is most likely due to it being in “Crow Language.”
catastrophe crow n64 playthrough by N64 Long Lost Lore includes the Pause screen both pre-garble (at 0:30) and post-garble (at 3:00), using these two bits we can build a map between the regular alphabet and the Crow alphabet. Letters not present in this screen have been deduced over time by filling in the blanks when deciphering various messages.
Latest letter map (top is ciphertext, bottom is plaintext):
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
S F T Z L Q U I R V Y O J C E X M H W N P B A D K G
For example, if you start with the word “password,” you would replace each letter with a letter from the top row as seen in the table below.
The result is “UWAASLIX.” This can then be decoded back into “password” by replacing each letter from the top row with one from the bottom row, or in other words doing the same process in reverse.
Interestingly, “Thea” encodes to “Crow,” “Crow” encodes to “Nils,” and “Nils” encodes to “Thea” in Crow Language.
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